Weekly Blog 5 : Decals 【CAGD 495】
This week, I was challenging Substance Designer and Decals. I am a beginner in using Substance Designer and studying with a tutorial, so it took a long time to generate this simple map. The hardest part is to delete the circle which is the border of the clip. To solve this problem, I prepared other circles and attached them to the other channel of the blend node. After making a pattern, I created normal, 2 base color, and opacity (gray scale) output nodes and exported them to Photoshop. After exporting to Photoshop, I merged 2 base color maps and created 1 base color map. I had already decided one base color will be the top and the display style will be overlayed. I think this process was successful and could express cracks that are a little bit burning and shining. Inside of Unreal Engine, I created decals with attaching base map, Opacity map, normal map, and emission map. There was no plan to put an emission map. But I attached it because the whole scene is in low light intensity