Weekly Blog Final : Diner
This video is rendered by Unreal Engine 5.5, using a plugin to export as mp4 "ffmpeg-7.1-full_build".
In the final week, I was creating some other props, lighting settings, and creating a level sequence to render video.
Through this project, I challenged myself to solve the problems and proceed with researching on the internet and watching tutorial videos.
The biggest challenge is using Unreal Engine as a rendering platform. I only had a few opportunities to use the Unreal Engine before, so most things are new to touch and I have studied a lot of Unreal Engine systems. What I struggled the most is material nodes. To render nice materials, it is necessary to set up a material node and control that with creating a material instance. To make layers for landscape, I also used a material node. I set up it with a tutorial video on YouTube, but it was really hard to set up material layers on the landscape object. I spent at least 4 hours there. Another thing I was challenging in Unreal Engine is placement. There is no snap tool to the edge, such Unity and Maya have. So when I began to place objects, I struggled to hide borders for each piece because some of them are modular objects.
Second thing is the texture size. This is a modular pieces project, so I was trying to decrease the number of textures as possible as I could. To proceed with this goal, I edit UV shells many times as they look good, to avoid any zig-zag outlines of textures. Straighten UV tool was especially helpful.
Goals for this semester is to create an environment of a Diner, and render a video. So I think I could proceed with this goal. However, I could not complete the BGM, this is the only thing which I could not finish up. I'll compose after this semester and create a nice Reel video.
To compare to the other project which I did before, I managed this project myself and combined many processes (scheduling, modeling, texturing, rendering). I learned that it is taking a long time to set up rendering and the scene in Unreal Engine. I took an extra 2 weeks to work on Unreal Engine, so I could finish up this project on time.
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