Weekly Blog 10 : Lamp

 





This week, my create motivation was exploded and created a demon hand which hangs the lamp. While I was working on the ZBrush, I faced a problem of ZRemesher. After I created high quality details, I was trying to create low poly models for exporting. But ZRemesher did not work correctly, resolution won't change from low resolution and lose some details.
To solve this problem, I used "Project history" in subtool bar. Before using a Project history tool, control + left click a history before using ZRemesher, select a high quality model. Next, go back to the model after ZRemesher and subdivide 3 or more times. Then you are ready to project history. Click project history in subtool. Model will keep details and have nice topology.

Finally, total faces are almost 3000 and 1MB for 1 lamp. If necessary, I will create more low resolution model and put in LOD in Unreal Engine.

Next week, I found some issues from a rendered video, so I will create the Village base on top of the Pillar or other materials to use Ninate Painting to blend materials (new feature of UE 5.5). In addition, tiles are too big, so I'll fix that.

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