Weekly Blog 8 : Studying Substance Designer and crack decals
This week, I was working on Designer and the Foliage tool in Unreal Engine. I was especially working hard on Designer to understand many nodes to create a nice decal. First 2 images are options of the tree size. I'm going to change placement of the trees. Also, trees are strongly affected by the sky atmosphere, so I'm going to change it later, too. These are images for Decal textures in Substance Designer, and below video is a tutorial which I studied. I have an other texture, but I was following the tutorial videos. So it is not shown on this blog. Second texture image is my original texture node after learning a tutorial video. In general, I was learning how to use Distance, Histogram and Flood fill nodes. Especially, Flood fill helps to create a gradation inside of each box and express a slope. Histogram node is useful in many situation. This node detects the grayscale or color range, and outputs layered image. Distance node is used to make random patterns and delete edge