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Showing posts from November, 2024

Weekly Blog 8 : Studying Substance Designer and crack decals

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This week, I was working on Designer and the Foliage tool in Unreal Engine.  I was especially working hard on Designer to understand many nodes to create a nice decal. First 2 images are options of the tree size. I'm going to change placement of the trees. Also, trees are strongly affected by the sky atmosphere, so I'm going to change it later, too.   These are images for Decal textures in Substance Designer, and below video is a tutorial which I studied. I have an other texture, but I was following the tutorial videos. So it is not shown on this blog. Second texture image is my original texture node after learning a tutorial video. In general, I was learning how to use Distance, Histogram and Flood fill nodes. Especially, Flood fill helps to create a gradation inside of each box and express a slope. Histogram node is useful in many situation. This node detects the grayscale or color range, and outputs layered image. Distance node is used to make random patterns and delete edge

Weekly Blog 10 : Modeling and UV

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This week, I kept creating UV maps and some other objects.  I've done all UVs this week, so I can start texturing next 2 week. There are 8 materials in total, so I'll finish up 4 materials next week and 8 materials in the next 2 weeks. If  it is quickly done, I'll create a landscape object with Gaea (I have an experience in the other project) and create a HDRI backdrop in Unreal Engine. I can say that everything is on schedule this week, too. The first object which I created is a neon board. I used a curve tool and sweep tool to create tubes. I deleted extra edge loops and attached different materials. I did not create the UV map because I am planning to attach emission maps on them. If not, they just need solid colors. Other objects I created are the wall with doors, signboard, and the wall clock, left light-blue object and circle-shape object. Entrance object is based on the other wall objects.  The most powerful work this week was UV of these 3 objects. I especially focu