Weekly Blog 10 : Modeling and UV
This week, I kept creating UV maps and some other objects. I've done all UVs this week, so I can start texturing next 2 week. There are 8 materials in total, so I'll finish up 4 materials next week and 8 materials in the next 2 weeks. If it is quickly done, I'll create a landscape object with Gaea (I have an experience in the other project) and create a HDRI backdrop in Unreal Engine. I can say that everything is on schedule this week, too.
The first object which I created is a neon board. I used a curve tool and sweep tool to create tubes. I deleted extra edge loops and attached different materials. I did not create the UV map because I am planning to attach emission maps on them. If not, they just need solid colors.
Other objects I created are the wall with doors, signboard, and the wall clock, left light-blue object and circle-shape object. Entrance object is based on the other wall objects.
The most powerful work this week was UV of these 3 objects. I especially focused on creating the UV of the stove. To make UV straight as possible as I can, I needed to separate iron net UV in each piece. Before cutting edges, I imagined the future UV shape such that they will have straight lines.
Overall, it took longer to create UV maps than I thought. Next time, it might be better to do modeling and creating UV maps at the same time.
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