Weekly Blog 9 : UV
This week, I created 5 UV maps out of 6-7 materials (I'm going to add other objects and attach them to new material). I could focus on creating UV maps because I separated some meshes such that I could make UV easily. I've almost finished creating UV maps, so I'll have time to create 2 more objects. It won't be too hard to create, suggestions are wall clock, neon board (just create curve and sweep) and wall with the door.
I did not use the align tool because I wanted to group the object UV shells close to each other. When I add textures on a 2D view, it can also be easy to edit the whole object if UV shells are close to each other.
Of course, I am always careful with the texel density on each shell. However, I dared to make the shells of the faucet and sponge bigger because they are small when I compared the size of the shell to the other object with the same material.
Next week, I'll finish up other UVs and create other simple objects for decorations. I think I am following the schedule.
I am also planning to use Gaea to create the environmental plane inside of Unreal Engine.
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