Sprint 1 CAGD 495

 This is first blog post as Level Designer in new product in CAGD 495.

For the first week, I was assigned to do blockout of Faebury Wilds map (I was assigned to do Forest map at first, but it was changed later)

This is my overall map of the Faebury Wilds



















This is a basic modular blockout models, ID colored.
I was working on Maya when I did blockout because it is easier to make color, edit, and unify the size by following grids, 1m×1m for each.

White: crumbled ruin
light green and tall: tree
black and big: huge rock
gray and small: small rock
red and small: mushroom
light green and small: grass card
green: bushes
yellow: flower
brown and cylinder: sidewalk logs
brown and wood stump like shape: wood stump

















I designed as there're more materials around crumbled ruins because these are spawning area of enemies.











But these are temporal blockout and placement. So environment designer will change terrain and placement may be changed later.

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