Weekly Blog 8 : Coffee maker and Stove
This week, I was creating Stove and Coffee maker. It reached my goal to create a stove and coffee maker. However, it took much longer than I thought. Most of the modeling is finished, so I’ll move to UVing starting next week. Just in case, I was taking extra weeks to work on UV, texturing, and rendering. So, if other models are necessary after creating UV every object, I have time to create several models. I think I can say that it’s following the schedule.
For a coffee maker, it took a long time to create details. Each part does not take a long time, but there are several parts. So, I guess I do not feel it took a long time, but as a result, it took longer to finish up.
I was especially focusing on the proportion of body and coffee spout. I used a lattice tool and compared their shape carefully. For the other spout, I was using a smooth preview to shape the object. The angle which spouts come from is not horizontal or vertical, so it was hard to create it such that it is symmetrical.
For a stove, to be honest, there’s nothing to put in the effort during creating its shape. For the place to put pots, I used the same process of the wireframe of the Jukebox. From the plane object, loop cut and bevel edges to define the face to extrude.
Next week, I will start creating UVs for every object. I use separate meshes and objects for each single object, so I guess it will be easier to create a UV map. If it is done to create all UV in a week, I’d like to create several other objects.
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