This week, I have done texturing for all 9 materials, but there's still an issue on texture resolution. So, I may fix some UV shells next week. Anyway, I did not plan that the camera would zoom to these low-resolution textures. At this time, if I want, I am ready to make a scene and render in Unreal Engine. My texturing finished earlier than I planned, so I will have extra 2 weeks (3 weeks including thanksgiving break) and I am planning to create a terrain object and bushes by using the next 2 weeks. I will use Gaea for a terrain object, but I have no plan to create nice bushes, I'll find a good way or use MegaScan. These images are not showing all textured objects, but these are almost all of the objects I worked on. For a signboard, I planned to use normal maps and prepared texts, but I noticed that I can mask material with a font brush and edit height and color later. So I chose that option. In this project, I chose to use a height map to express some patterns, such...
Comments
Post a Comment