Unity parallel world (not completed)
I use FPS controller script, other scripts, fog, textures, and sound effects from free websites. I created 3D objects and other scripts. In this video, I created options of language, English and Japanese. There's other choice that I let google to translate (or other translate tools), but I showed translated language because it will be little weird sentence if I used translator. Language option bool is transferred by GameObject when the scene switch. I remember that it took 1 week to find this solution. Now, I understand the reason why the loading is slow, I added mesh collider at that time. When I turned off the mesh collider, loading became quickly. If there'll be opportunity to do Unity project, I'll be careful to use mesh collider and I'll use box collider as possible as I can. This video is when player booted game. As above, I use FPS controller in asset store(free). I controlled switching of light by switching active and inactive the spotlight object. I used and r...