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Showing posts from January, 2023

Unity parallel world (not completed)

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I use FPS controller script, other scripts, fog, textures, and sound effects from free websites. I created 3D objects and other scripts. In this video, I created options of language, English and Japanese. There's other choice that I let google to translate (or other translate tools), but I showed translated language because it will be little weird sentence if I used translator.  Language option bool is transferred by GameObject when the scene switch. I remember that it took 1 week to find this solution. Now, I understand the reason why the loading is slow, I added mesh collider at that time. When I turned off the mesh collider, loading became quickly. If there'll be opportunity to do Unity project, I'll be careful to use mesh collider and I'll use box collider as possible as I can. This video is when player booted game. As above, I use FPS controller in asset store(free). I controlled switching of light by switching active and inactive the spotlight object. I used and r

3D avatar (work in progress)

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3 point views of Anime character, Hitori Goto.  During creating low poly model, I noticed that the 3 point views should be symmetrical. (my image is little leaning) For now, it has 1500 vertex. I'm going to create low poly character for video game first and I will create high poly character for MMD (Miku Miku Dance) later. I deleted and added vertex, edited connecting parts, and separated mesh as above. I also noticed that 3 point views should make each parts to be equal height. I'm going to create hair tomorrow. I duplicated mesh from head mesh and created hair mesh. I also edited some details (ears, feet, chest, etc...) I'm planning to finish up base model before making some differences, and make thickness of hair. I added thickness of hair, edited some meshes and convert specially duplicated mesh to object. I began to paint the weight on hair and the body. It is first time to do weight paint, so this might take a long time. But I'd like to do finish up as soon as pos

microphone

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  In this modeling, I was focusing on to delete N-gons and curved face. 

230 Barrel

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230 Modular model

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230 Chess

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230 Room

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  This is my final 3D model of the semester. I think I did good job, but I need to fix n-gons.