Posts

Showing posts from March, 2024

Sprint 4 CAGD 495

Image
 For this sprint, I was struggling to create Whoosh sound effect. When I began that, I thought that it won't be Whoosh sound because the card described just "Fireball sound". That's one of the reason why I took a long time. Secondly, I was thinking that I cannot use free sound source because I was said to do myself. I noticed that I can use free sources when I was given some free sources from a manager 2 days ago. I used free audio sources from Sonniss, SE and Ambient sounds for movie, video, and game creation. This free resources were distributed as free in 2020, I downloaded then. According to the license pdf, I have already checked that it is fine to use them as our project. Since here, I'll talk about my work details AFTER using free resouce. This is original Whoosh sound I used this sound and created sound effect for shooting fireball sound. My main goal was to make SE as "loop-able". To proceed this goal, there are several processes. 1. Not to be h

Sprint 3 CAGD 495

Image
       In this sprint, I was taking a long time to create the sky panorama image. I was working on Photoshop to paint images and make it as panorama. It was first time to use 3D system in Photoshop, so it took time to learn how to use it. I tried 3 new images and some did not work because of Memory storage problem. 3D system in photoshop takes up most of spaces of memory, usage will be easily full in 16GB. I think it requires at least 32 GB to process correctly.     When I begun my work on the sky, I did not know that the sky should be purple. So I change Hue and painted new cloud. This is the reason why the ground looks like a green. I understood that getting confirmation before working on is really important when the producer did not describe it in details.     It was also important to check the output should look like in Unity. When I tried to make the sky by spherical panorama, there's always a dark spot on above and the border of sky image was too clear. To solve this problem,