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Showing posts from October, 2022

CAGD 230 Room

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Part2  Checkpoint1 In this checkpoint, I created 3 props and tried to create a hanged cloth on the wall hanger. To avoid a difference in the direction of texture, I was careful to set the rotation of UVs. About a hanged cloth, I was struggling to do it. First problem is that the cloth slides down to the ground. It did not work well even though I added nCloth and a passive collider to the wall hanger, friction was also 1. To solve this problem, I used “point to surface”, selecting a vertex of cloth, Shit + left mouse drag and selecting the model which is attached to a passive collider, and selecting nConstrait ->point to surface.  Tentatively, I could make the model which is looking to be hanged. However, I found other problems. First, the inside surface penetrated the outside surface during the animation. That’s because I created the inside surface first before I run the animation, so I will delete the inside surface or remake the model. Second, the faces of the edges are penetratin