Posts

Showing posts from December, 2023

Game Scene Final Project Post

Image
  Final Post This project is “Animal Crossing track in Mario Kart 8”.  For this project, I was joining the final project as 3D modeler, texture artist, UI designer, programmer, VFX artist, and Audio environment designer. Through this project, I was always focusing on the exporting format. I focused on exporting the fbx file with triangulated and mesh combined. When I shared my work, I uploaded the Unity package with prefabs of textured 3D objects to make importing easier. I think I did many various things in this project. I was especially working hard on VFX because I only had a short experience of designing particle systems. I studied a particle system in Unity for this project and succeeded in creating good VFXs. When I created spark particles, I referred to an online tutorial. However, when I created a boost particle, I made an original particle and I believe that the spark tutorial was helpful to understand the particle system.  The other thing I challenged is a scrolling textu

Final Week Sprint

Image
  For the Final week, I was working on Audio and UI. For audio, I edited engine sound by Audacity, as the audio track repeats naturally. I also did setting of all audio with audio mixer in Unity. I made each group and added output channels. I added distortion filter on SE output. I made UI, time count and lap count UI setting.